Delta Action comprehensive battlefield new map pyramid brings ultimate immersion experience! What should I do if the delay in playing Delta Action national service abroad is high and the old is disconnected?
In the new desert-themed map "Pyramid" of the comprehensive battlefield, Delta Action has created the ultimate immersion experience for players! The map not only pays tribute to the classic design of the first level of "Delta Special Forces 3: Earth Warriors", but also uses image mapping technology to allow all operators to experience a more realistic desert architectural texture on the battlefield, and carefully integrates local musical instruments to interpret characteristic regional music. Next, the editor will introduce the new map in detail, and recommend a tool for overseas national server players that can effectively reduce latency and avoid game stuck errors!
Map background and structure
The "Pyramid" map is based on the theme of desert ruins, and is divided into three layers as a whole, advancing from the outside to the inside:
- Outlying desert zone: wide field of view but less cover, mainly composed of weathered Sphinx fragments and dry river valleys. This is suitable for snipers and vehicles to fight, but the strong sunlight at noon will produce a heat wave distorting effect, affecting long-range aiming.
- Oasis Military Zone: As an intermediate transition zone, it mixes sandbags, makeshift towers, and temple ruins. Parts of the wall can be destroyed, and players can make shortcuts by blasting the pedestal of the idol.
- Pyramid Core: The final battle area, including complex tomb passages, ear chambers, and the main tomb of the pharaoh. The internal passages are low, suitable for close combat with shotguns and submachine guns.
combat phase
- Stage A: The open wild area and the defense area surrounding point A. The attacker needs to fight with the defender in the wild area first. The tank birth point is a natural high point, suitable for setting up guns. Point A adds a lot of scene destruction elements, and almost all houses can be blown up.
- Phase B: The engagement distance is lengthened, suitable for the use of long guns or even snipers. The defender can use the high point gun, but the Sphinx scaffold can be removed, allowing the attacker to destroy the defender's cover.
- Stage C: Enter the two-point map, the defensive side has obvious advantages. C2 is located at the waist of the pyramid, and the vehicle can transport infantry to the highlands, but some billboards cannot be removed. C1 has ruins as a cover, and the terrain is narrow, suitable for infantry combat.
- Stage D: Classic indoor combat design, the attacker can choose to storm the front or circle the back from the side door. The bridge can be blown up, limiting the enemy's movement route.
tactical essentials
- Offensive side: It is recommended to detour from the eastern sand dunes and use the slope of the sand dunes as a cover to avoid attacking directly from the main entrance. Smoke bombs can be used to close the road, and the main force will break in from the side entrance to occupy the commanding heights after clearing the internal enemies.
- Defender: The key is to hold the entrance and exit of the pyramid and the top of the tower. The internal stone pillars can be used as cover, alternating shooting to delay the enemy's attack rhythm. The top of the tower has a wide field of view, suitable for setting up sniper rifles and covering the central area.
- Vehicle use: The desert terrain is open, and vehicles such as armored vehicles and off-road vehicles can be used to quickly transfer positions. New breakable scenarios are added in the broken track area, supporting fixed-wing aircraft reconnaissance and focused fire attacks, but pay attention to the rocket-propelled threat when flying.
- Weapon selection: Medium and long range firearms such as SR-3M compact assault rifle with high magnification mirror is the first choice, shotgun is suitable for close range street fighting. Proteus jammer can reduce the distance of AI to find enemies and avoid being entangled by NPC monsters.
dynamic environment
The map may randomly trigger dust storms every 8 minutes, and the visibility will be greatly reduced. At this time, the reconnaissance ability of the Silver Wing operator is particularly important.
map features
- The production team went to Egypt for a field trip and used photogrammetry to accurately restore the magnificent scale and historical significance of the pyramids.
- The map uses the melody of the traditional Ney flute and kavala flute, and the ambient sound effect of the wind and sand beating cover to create an immersive feeling.
- Players can experience different rhythms of combat in four stages from the periphery to the core, and finally enter the inside of the pyramid, and even climb to the top of the pyramid to overlook the battlefield.
What should I do if the delay of playing Delta Action national service overseas is high? Use Sixfast to accelerate with one click!
1. Download Sixfast
>>>Sixfast download address<<<
2. After downloading, log in and register according to the prompts, click [Card Redemption] in [Member Recharge], and enter [dh7] to receive the free acceleration time.
3. Find the game you want to accelerate in the Sixfast accelerator, turn on the acceleration and wait for the circle to turn to 100%, and reopen the game to enjoy the acceleration.









